++++ This post is mirrored from here
Cinema4D Math Graphing using Matrix plane building
a This is a simple test project i wanted to build ... to generate 3D XY plots in Cinema4D.
How does it work?
A plane is generated with z = 0 if we iterate through the x and y axes … by injecting a function and taking the corresponding Z value we can basically plot stuff in cinema4D (I know thats how basically every graphing thing works)