++++ This post is mirrored from here

Cinema4D Math Graphing using Matrix plane building


a This is a simple test project i wanted to build ... to generate 3D XY plots in Cinema4D.

How does it work?

A plane is generated with z = 0 if we iterate through the x and y axes … by injecting a function and taking the corresponding Z value we can basically plot stuff in cinema4D (I know thats how basically every graphing thing works)



here's the code



here's a demo